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Paul Chang

3D Modeler + Hard Surface Modeler

paulchang3dstation.com

Email:

Address: Area of Market

Current: Los Angeles

About Me

          I am a 3d modeler with an emphasis on Hard Surface Modeling, with generalist skills such as environment modeling and texturing, scripting, VFX and animation. My artwork consists of Sci-fi and High Fantasy which depict a sense of triumph and persistence in hard times. I am passionate about hard surface vehicles and hand held items such as Mechs, Planes, and a variety of other goods. My experience from traveling and examining various merchandise around the world give me inspiration to create fun and unique 3d assets.

Skill Summary

September 2019 - June 2020

September 2021 - June 2022

September 2022 - Present 2023

I took a foundations in arts program to learn about drawing form in 2D. During this time frame I also took an introductory course in Maya and ZBrush. 

I took courses in advanced modeling in Maya and ZBrush as well as learning how to Texture, Animate. I also began to study game arts pipeline with Unreal Engine and Substance Painter

I learned how to animate characters, create particle effects in Maya. Create game textures that follow PBR guidelines. Learn advanced hard surface modeling techniques with Zbrush.

Send Me a Message

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