Paul Chang
3D Modeler + Hard Surface Modeler
paulchang3dstation.com
Email:
Address: Area of Market
Current: Los Angeles
About Me
I am a 3d modeler with an emphasis on Hard Surface Modeling, with generalist skills such as environment modeling and texturing, scripting, VFX and animation. My artwork consists of Sci-fi and High Fantasy which depict a sense of triumph and persistence in hard times. I am passionate about hard surface vehicles and hand held items such as Mechs, Planes, and a variety of other goods. My experience from traveling and examining various merchandise around the world give me inspiration to create fun and unique 3d assets.
Skill Summary
September 2019 - June 2020
September 2021 - June 2022
September 2022 - Present 2023
I took a foundations in arts program to learn about drawing form in 2D. During this time frame I also took an introductory course in Maya and ZBrush.
I took courses in advanced modeling in Maya and ZBrush as well as learning how to Texture, Animate. I also began to study game arts pipeline with Unreal Engine and Substance Painter
I learned how to animate characters, create particle effects in Maya. Create game textures that follow PBR guidelines. Learn advanced hard surface modeling techniques with Zbrush.